Screenwriter Dale Launer   

 

RULES OF DEVELOPMENT aka HOW TO TALK TO A SCREENWRITER

  • Rule One
    READ THE SCRIPT IMMEDIATELY .
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  • Rule Two
    YOU'VE FINISHED THE SCRIPT, NOW CALL THE WRITER IMMEDIATELY AND PRAISE THEM!
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  • Rule Three
    BEGIN YOUR PRAISE WITH A VAGUE COMPLIMENT, THEN FOLLOW IT UP WITH SOME SPECIFIC POSITIVE COMMENTS.
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  • Rule Four
    SET THE MEETING AND STICK TO IT
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  • Rule Five
    THE MEETING - START A VAGUE POSITIVE STATMENT
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  • Rule Six
    DO YOUR BEST TO TAKE A POSITIVE ATTITUDE TOWARD THE SCRIPT
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  • Rule Seven
    GO THROUGH THE ENTIRE SCRIPT PAGE BY PAGE AND TELL THEM SPECIFICALLY ALL THE MOMENTS YOU LIKE!
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  • Rule Eight
    BEING NICE PAYS OFF - AKA THE BENEFITS OF BEING POSITIVE
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  • Rule Nine
    WHEN GIVING A SCRIPT CORRECTION BE AS SPECIFIC AS POSSIBLE
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  • Rule Ten
    DON'T PUSSYFOOT ABOUT WHAT YOU DON'T LIKE.
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  • Rule Eleven
    ASK QUESTIONS!
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  • Rule Tweleve
    CONVINCE THE WRITER THERE ACTUALLY IS A PROBLEM
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  • Rule Thirteen
    SOMETIMES YOU WILL BE WRONG.
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  • Rule Fourteen
    THE WRITER IS WRONG AND REFUSES TO SEE IT. WHAT DO I DO?
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  • Rule Fifteen
    DON'T OFFER SOLUTIONS. CONVINCE THE WRITER THERE'S A PROBLEM AND THEN LET THEM COME UP WITH A SOLUTION.

     

  • Rule Sixteen
    DON'T "SPITBALL" IDEAS. (SEE RULE FIFTEEN)
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  • Rule Seventeen
    THE WRITER SHOULD FEEL IT'S THEIR STORY...
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  • Rule Eighteen
    BE SPECIFIC ABOUT THE PROBLEM AND VAGUE ABOUT GIVING A SOLUTION
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  • Rule Nineteen
    WHAT IF YOU HAVE A GREAT SOLUTION?
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  • Rule Twenty
    THERE'S A PROBLEM AND YOU'VE DROPPED HINTS AND DESCRIBED YOUR GREAT IDEA VAGUELY, BUT THE WRITER CAN'T GRAB THE HINT?
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  • Rule Twenty One
    SUBMIT YOUR IDEA AS A CLICHE THAT SHOULD BE AUTOMATICALLY DISMISSED
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  • Rule Twenty Two
    DANGER! HACK WRITER AHEAD
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  • Rule Twenty Three
    PREFERABLY HAVE ONLY ONE PERSON IN A ROOM, ONE EXCLUSIVE DEVELOPMENT EXEC FOR EVERY WRITER
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    15. DON'T OFFER SOLUTIONS. CONVINCE THE WRITER THERE'S A PROBLEM AND THEN LET THEM COME UP WITH A SOLUTION .

    Telling a writer a solution is along the lines of telling them what to write. It's the exact same thing as a director giving an actor a "line reading". If you don't know what that is it's when a director performs a line of dialogue and then tells the actor to say it just that way . In in effect it is telling the writer that you are the creative engine, not them. You're relegating the writer to a role somewhere between a hack screenwriter and a glorified typist. And you have lifted yourself to become a screenwriter's Great Satan.

    You're unintentionally implying that the writer may not be creative enough to come up with ideas themselves. Once you go down that path - both you and the writer - it is hard to return. The writer will appear to become lazy, when in reality they have lost hope and now they're along for the ride and can't wait until the job is over. Better to convince the writer something isn't working, where it's not working and then let the writer come up with an organic (to them) solution.

    The key to this is properly explaining what is wrong and why. Again, a vague description of the problem will not work. Specificity and strength of argument is crucial.

    GO TO RULE SIXTEEN

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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